According to a potential list site, at legendary, you can get 40% boss damage and +12% atk.
So here is your balance of stats between att% and boss damage% at its simplest:
Boss Damage% Atk%
.4 .12
.8 .24
1.2 .36
1.6 .48
2 .6
2.4 .72
2.8 .84
3.2 .96
3.6 1.08
etc..
Obviously, you cannot have less than 0% att (which is at 1+0=1.00). So let's look at the ratio after atk% rises to/above 1. Ideally, according to the chart, when you reach 3.6 or 360% boss damage, you should have 1.08 or 8% atk. But of course, you can get 12% atk so you just try to match it up as close to this as possible.
Basically, it's saying you do not get att% until you have 360% boss damage. So I'll prove the chart is correct and that you should only get atk% after getting 360% boss damage. Simply put, if you were at 360% boss damage, and you had the choice of either getting 12% atk or 40% boss damage, what would be the better choice?
With +40% boss damage, you go from 360%-> 400% boss damage and that is 4.0/3.6=1.11 or about +11% damage increase. However, since we so far have 0% atk, and if we choose to add +12% atk instead of +40% boss damage, we get a flat +12% dmg which is > than the 11% damage increase.
But it's a little bit trickier than that. Since you basically the formula is 1+(boss dmg%), it's kind of like saying you get a base of 100% boss damage (becuase if you had 0, you do 0 damage [0xanything=0]) . And same for atk% (1+atk%), we start with a base of 100% atk. So basically, from the chart, you need to minus 1 from your boss damage% and from atk%. 360% or 3.6-1=2.6.
So really, at 260% boss damage, you should get 8% atk. At 300% boss damage, you need 20% atk. At 340% boss damage, you need 32% atk, etc..
Here's the new chart that shows those ratios:
Boss Damage% Atk%
2.6 .08 (at +260% boss damage, you should have 8 atk%)
3 .2 (at 300% boss damage, you should have 20 atk%)
3.4 .32 (at 340% boss damage, you should have 32 atk%)
etc..
So I'll prove this chart is correct.
We have 340% boss damage. The chart says I need 32% atk. But let's say you think I'm wrong and think that 40% boss damage is better and that we should get +40% boss damage instead of another +12% dmg. So in that scenario, we would get 380% boss damage and 24% atk.
Basically, 340% boss damage and 32% atk vs. 380% boss dmg and 24% atk.
damage = (STUFF) * (1.0 + %att)) * (1.0 + [total boss dmg%+total damage%])
340% boss dmg and 32% atk = (stuff)*(1+0.32)*(1+(3.4)=stuff*5.808
vs.
380% boss damage and 24% atk = stuff*(1+0.2)*(1+(3.8)=stuff*5.76
So here is your balance of stats between att% and boss damage% at its simplest:
Oct 02, 2013 Flat AD vs Armor Pen on bruisers. Comment below rating threshold, click here to show it. The Fat King Senior Member. On these champions: Olaf, Jax, Jarvan IV, Volibear, Tryndamere Should I got flat AD or Armor pen marks and quints. 140.3 atk dmg VS. 59.4 armor 496. Aug 29, 2013 This is considered a +atk mod in game. Jobu dmg-hd4 heavy duty gimbal head mk iv. Increases Physical dmg by X% = normal% mods like the +20% dmg vs demi-human on Hydra cards. Usually people use the tg script for 'all enemies'. The +%atk gear should be better since the +%atk gear can be understood as a. Lion 10.7 dmg mega en ingles 2. Dmg 2000 glenwood ave suite 107 joliet il. Welcome to the beginner’s rune guide for Summoners War: Sky Arena! We will be briefing you a detailed tutorial for runes! For rune recommendations for monsters, click here. In short, runes are power up items that will make your unit stronger.
Boss Damage% Atk%
.4 .12
.8 .24
1.2 .36
Boss Dmg Vs Flat Atkins
![Boss dmg vs flat atk price Boss dmg vs flat atk price](/uploads/1/2/6/1/126170827/346440090.jpg)
2 .6
2.4 .72
2.8 .84
3.2 .96
3.6 1.08
etc..
Obviously, you cannot have less than 0% att (which is at 1+0=1.00). So let's look at the ratio after atk% rises to/above 1. Ideally, according to the chart, when you reach 3.6 or 360% boss damage, you should have 1.08 or 8% atk. But of course, you can get 12% atk so you just try to match it up as close to this as possible.
Basically, it's saying you do not get att% until you have 360% boss damage. So I'll prove the chart is correct and that you should only get atk% after getting 360% boss damage. Simply put, if you were at 360% boss damage, and you had the choice of either getting 12% atk or 40% boss damage, what would be the better choice?
With +40% boss damage, you go from 360%-> 400% boss damage and that is 4.0/3.6=1.11 or about +11% damage increase. However, since we so far have 0% atk, and if we choose to add +12% atk instead of +40% boss damage, we get a flat +12% dmg which is > than the 11% damage increase.
But it's a little bit trickier than that. Since you basically the formula is 1+(boss dmg%), it's kind of like saying you get a base of 100% boss damage (becuase if you had 0, you do 0 damage [0xanything=0]) . And same for atk% (1+atk%), we start with a base of 100% atk. So basically, from the chart, you need to minus 1 from your boss damage% and from atk%. 360% or 3.6-1=2.6.
So really, at 260% boss damage, you should get 8% atk. At 300% boss damage, you need 20% atk. At 340% boss damage, you need 32% atk, etc..
Here's the new chart that shows those ratios:
Boss Damage% Atk%
![Boss dmg vs flat atk tv Boss dmg vs flat atk tv](/uploads/1/2/6/1/126170827/170659067.png)
Boss Dmg Vs Flat Atk Game
3 .2 (at 300% boss damage, you should have 20 atk%)
3.4 .32 (at 340% boss damage, you should have 32 atk%)
etc..
So I'll prove this chart is correct.
We have 340% boss damage. The chart says I need 32% atk. But let's say you think I'm wrong and think that 40% boss damage is better and that we should get +40% boss damage instead of another +12% dmg. So in that scenario, we would get 380% boss damage and 24% atk.
Basically, 340% boss damage and 32% atk vs. 380% boss dmg and 24% atk.
damage = (STUFF) * (1.0 + %att)) * (1.0 + [total boss dmg%+total damage%])
340% boss dmg and 32% atk = (stuff)*(1+0.32)*(1+(3.4)=stuff*5.808
vs.
380% boss damage and 24% atk = stuff*(1+0.2)*(1+(3.8)=stuff*5.76